3 Things I Learned From Developing Mobile Games

  • Article Article
  • January 15, 2020
Britt Myers

GameClub, COO & Head of Product

Member
Britt Myers on leadership in growing startups, the importance of knowing the story of your product, and building relationships with your CEO.
Britt Myers, GameClub COO, shares what he has learned about product management from developing mobile games over the years.

This is members-only content. Please Sign-in or Join for Free with LinkedIn.
Britt Myers
GameClub, COO & Head of Product

An experienced and creative entrepreneur and product leader, Britt Myers has developed an impressive resume of business successes in media and technology production. In 2014, Myers partnered with Stephanie Dua as co-founder and Chief Product Officer of ed-tech startup Homer. Homer is the #1 Learn-To-Read program powered by your child’s interests; an educational app for iOS and web that teaches a child to read and develops crucial early childhood cognitive skills.

Member

Read more

GameClub COO on Driving Conversion With Product Data

Product data can help your team measure conversion rate success by looking at factors that drive purchase decisions after initial contact

GameClub COO on Measuring Qualitative Data

GameClub COO Britt Myers continues his series by reviewing best practices for collecting and analyzing qualititative data.

GameClub COO & Head of Product on Discovering Value

GameClub COO and Head of Product Britt Myers shares strategies and tools that aid in discovering value before team handoffs.